I’ve recently been experimenting with some fun dynamics in Cinema 4D. So if you like things that roll, pop and squish have a look at a few of my test renders below.
Version 12 of Cinema 4D has made it quite intuitive to play with dynamics in 3D. You can squash, bounce, roll, spring and connect basic and complex 3D objects in a very realistic way. But like all things in 3D, things are always not as simple as you think they might be. Soft body objects begin to explode for no reason. Objects bounce around without you wanting them to. And because the program uses physics to calculate the object’s movement, every time you play it back something different happens.
I’ve also been experimenting with HDR lighting using Greyscale Gorilla’s HDR Studio Pro. Using HDR lighting and Global Illumination in Cinema 4D is a headache. It looks great; but render times are exorbitant and GI often produces strange, incomprehensible artefact issues in animations.
But dynamics in Cinema 4D is very addictive. And after many hours of experimenting with various settings and continually arriving at the office in the morning and shouting “WHY?!” after an unsuccessful overnight render, I think I have finally come to grips with the basics of dynamics and GI in Cinema 4D.